RE-MAIN アニメ
0post
2025.12.19
:0% :0% ( 30代 / 男性 )
人気のポスト ※表示されているRP数は特定時点のものです
本日、VOCALOID鏡音リンの楽曲「炉心融解」初版(2008年12月20日)公開から丸17年となりました。きっと、どんな作品も完成した瞬間に終わるのではなく、誰かに受け取られた場所で、別の時間を生き始めるのだと思います。また、今年もさまざまな形で作品への愛を注いでくださった皆さま、本当にありがとうございます。これからも、名付けきれない「なにか」の傍らに寄り添える作品であり続けられますように。
Today marks the 17th anniversary of the original release of the VOCALOID Kagamine Rin song "Meltdown" on December 20, 2008. I believe that a work does not truly end at the moment it is completed. Rather, it begins to live another kind of time wherever it is received by someone. Once again this year, I would like to express my deepest gratitude to everyone who has continued to pour their love into this piece in so many different forms. May it continue to remain a work that quietly stays beside that unnamed "something" within us.
https://t.co/UtLxvbFrn2 December 12, 2025
908RP
Nano Banana Proで遊ぼう
【ファイナルフラッシュ風プロンプト】
かめはめ波風プロンプトにあまり需要が無いのはわかりましたが、需要が無いものをお構いなしに公開するのがてんねんなので公開しちゃいます。
参照画像のキャラクターを発動・溜め・発射ポーズに変換します。それぞれセリフ・擬音を追加できます。
作例の再現を目指してチャレンジしてみてください!
⚠️必ず最後までお読みください。
・Nano Banana Pro専用のプロンプトです。
・作例がプロンプトの再現率100%です。
同じ生成結果にするには試行を要します。
・プロンプトの無断転載は禁止します。
・プロンプトの改変は構いませんが
改変の度合いに関わらずsignature
ブロックの改変・削除は禁止します。
・プロンプト使用上の注意を必ず
確認してください。
◆使い方
アスペクト比の変更ができますが「1:1」が安定します。
「発動・溜め・発射」を順番に生成し、それぞれの生成結果を次の生成の参照画像にすると再現性が高いです。
それぞれリプ欄のオプションプロンプトで「セリフ・擬音」を追加できます。1回の生成でポーズ・セリフ・擬音もできるのですが、生成ガチャ難度が格段に上がるので、Nano Banana Proの一貫性維持を活用して別々で生成するようにしました。
◆作例
1枚目:元絵
2枚目:発動ポーズ
両手を広げてオーラを放出します。
掌が外側を向くことが多いですが正面が正解です。
3枚目:溜めポーズ
発動画像を参照画像にしてください。
上下や縦に並べたり、他のポーズになったりすることが多いですが、左右の手を横方向に並べて指を曲げた状態が正解です。ここが一番難しいかも。
4枚目:発射ポーズ
溜め画像を参照画像にしてください。
バストアップの構図で左右の手を合わせた中心から放射状にエネルギーを放出します。
ここでも、上下や縦に並べたり、他のポーズになったりすることが多いですが、左右の手を横方向に並べて指を曲げた状態が正解です。
正解を目指してがんばって生成してください!
段階的に生成するので、それぞれをキーフレームに指定すれば動画を生成することも容易だと思います。
「発動・溜め・発射」プロンプトを以下に記載しますが、混ざらないように気をつけてください。
それぞれに「セリフ・擬音」を追加するプロンプトをリプ欄に掲載しています。
◆【発動プロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original "ultimate energy-charging" stance without using any franchise names,
attack names, signature symbols, or recognizable IP-specific terms.
composition:
framing: full body
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Full-body, straight-on silhouette:
wide grounded stance, "dai-no-ji" (big X) arm spread slightly above shoulder height,
BOTH open palms clearly facing the camera while arms stay lateral (not reaching forward),
surrounded by an explosive, violently surging golden aura with blue electric arcs.
action:
description: >
The character is charging a powerful energy technique (pre-release).
Feet planted firmly in a wide stance; knees slightly bent; weight evenly distributed.
Torso faces directly forward; chest lifted and expanded; shoulders pulled back with visible strain.
The character is shouting loudly with a fierce expression (mouth wide open, intense eyes).
"DAI-NO-JI" ARM SHAPE (big X):
- Both arms spread extremely wide left and right, slightly above shoulder height.
- Arms slightly pulled backward behind the torso’s side line (tight pullback tension).
- Elbows slightly bent (never locked).
KEEP ARMS LATERAL (NO FORWARD REACH):
- Upper arms stay in the body's side plane, not extended toward the camera.
- Hands must NOT be closer to the camera than the shoulders.
- Do NOT thrust the arms forward.
HAND ORIENTATION (palms forward without reaching):
- BOTH palms face DIRECTLY forward toward the camera/viewer.
- FULL palm surfaces clearly visible on BOTH hands (not backs/edges).
- Achieve this by rotating forearms/wrists while keeping arms lateral.
- Fingers naturally spread and slightly curved, tense but not rigid.
ENERGY STATE:
- The aura and ambient energy effects are explosive and continuously erupting,
but the main technique is still NOT fired.
- No coherent beam, no forward projectile, no directed discharge from the palms.
location:
description: >
The background and environment are exactly the same as in Reference Image A,
but it is strongly affected by the aura light and airborne particles.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A,
with intensified VFX layers for aura, particles, and heat distortion.
camera_lighting:
description: >
Straight-on front camera view.
Extremely intense golden illumination from the aura creates bright rim light
and strong highlights on the character and nearby surfaces.
Add secondary cool blue highlights from electric arcs.
Keep character linework readable despite the heavy glow; avoid washing out the palms.
colors:
palette: >
Preserve the original color palette for the character and background.
Aura: bright golden-yellow core with hot white-yellow bursts and amber edges.
Electricity: saturated cyan-blue arcs with white-blue cores.
Maintain high contrast between aura core and surrounding environment.
aura_and_effects: |
Make the character emit a massively powerful golden energy aura from the entire body,
erupting explosively like a continuous energy geyser rather than a calm glow.
Surround the character with a bright, flame-like golden aura that blasts outward,
with turbulent layered waves, tearing plumes, and rapid upward surges.
Add frequent explosive pulses: expanding rings, rippling pressure waves,
and visible heat-haze/air distortion around the silhouette.
Fill the air with dense drifting energy particles and glowing embers that stream upward.
Include dynamic shockwave rings in the air that expand outward from the body,
overlapping and fading as new pulses erupt.
Add blue electric arcs:
thin, jagged cyan-blue lightning filaments that snap around the aura and briefly bridge
between shoulders, forearms, and the aura shell (do not cover the face).
Keep arcs intermittent and energetic, with a bright white-blue core and soft blue glow.
The effect should feel violent, explosive, and constantly surging,
but still NOT a released beam or a directed attack.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background layout.
Compose in 1:1 full-body (include head to feet) with a straight-on front view.
Expression:
- Make the character shout loudly (mouth wide open, intense eyes, fierce expression).
Pose requirements:
- Use a "dai-no-ji" (big X) wide arm spread slightly above shoulder height.
- Keep arms lateral and slightly pulled back; do NOT extend arms toward the camera.
- Hands must NOT be closer to camera than the shoulders.
Palms:
- Enforce BOTH palms facing the camera/front with full palm surfaces clearly visible on BOTH hands.
- Rotate wrists/forearms to achieve palm visibility WITHOUT moving the arms forward.
Effects:
- Replace the calm aura with an explosive, continuously erupting golden aura as described in aura_and_effects.
- Add intermittent cyan-blue electric arcs around the aura (not covering the face).
- Add heat distortion, particle embers, and expanding shockwave rings.
Hard constraints:
- Do NOT render any coherent beam, projectile, or directed energy discharge.
- Do NOT add franchise-specific symbols, signature effects, or named techniques.
references:
description: >
Reference Image A = exact character identity, outfit, art style, camera perspective, and background.
extras:
quality: ultra high detail
rendering: clean anime shading, consistent with Reference Image A
sharpness: crisp linework
effects: high-energy VFX layers, controlled bloom, keep palms readable
motion: implied turbulence via particles, plumes, and distortion (no camera shake)
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer
◆【溜めプロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original energy-charging stance without using any franchise names,
attack names, signature symbols, or recognizable IP-specific terms.
composition:
framing: full body (head to feet)
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Full-body front view with both hands held directly in front of the face.
Hands are prominent with foreshortening, while the full body remains visible.
action:
description: >
The character is in a forward-ready stance (pre-release).
Feet planted in a stable stance; knees slightly bent; torso facing forward.
Hand position:
- BOTH hands are held in front of the face (face-level).
- BOTH hands touch together with NO gap.
- The hands are joined SIDE-BY-SIDE horizontally (left and right), NOT stacked vertically.
- Both wrists are level; both hands are at the exact same height.
Hand orientation and shape:
- BOTH palms face forward toward the viewer.
- The inner edges of the hands touch at the centerline (thumb-side contact),
forming one wide, forward-facing double-palm surface.
- Fingers are bent/curved like gripping an invisible sphere (not straight, not rigid),
while still keeping both hands aligned side-by-side (no one-hand-above-the-other).
- Keep finger joints clearly bent and tense.
Expression: shouting (mouth open, intense eyes, fierce focus).
No beam, no projectile, no directed discharge from the hands.
location:
description: >
The background and environment are exactly the same as in Reference Image A.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A.
camera_lighting:
description: >
Straight-on front camera view.
Use foreshortening so the joined hands read large in front of the face,
but keep the entire body in frame.
Keep the hands and finger shapes crisp and readable.
colors:
palette: >
Preserve the original color palette for the character and background.
aura_and_effects: >
Explosive golden aura blasting from the entire body, flame-like and surging upward/outward,
with drifting particles, heat distortion, and expanding shockwave rings.
Add intermittent cyan-blue electric arcs around the aura.
Keep effects intense but do not obscure the face, hands, or finger shapes.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background.
Use 1:1 full-body framing and a straight-on front view.
Pose change only:
- Place both hands directly in front of the face.
- Make both hands touch together with no gap.
- IMPORTANT: hands must be side-by-side horizontally (left-right), NOT stacked vertically.
- Keep both wrists level and both hands at the same height.
Hands:
- Palms forward; fingers bent/curved like gripping an invisible sphere.
- Do not place one hand above the other.
Expression: shouting (mouth open, intense eyes).
Add explosive golden aura with cyan-blue electric arcs if desired.
Do not render any beam, projectile, or released attack.
Avoid franchise-specific symbols, signature effects, or named techniques.
references:
description: >
Reference Image A = exact character identity, outfit, art style, camera, and background.
Any additional reference image(s) = pose reference only.
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer
◆【発射プロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original large-scale energy attack (no franchise names, no named techniques,
no signature symbols).
composition:
framing: bust-up close-up (face and hands dominant)
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Tight front-facing composition centered on the joined hands and the face.
The beam fires straight forward, with a bright core at the hand center and
strong radial effects emanating outward.
action:
description: >
Release phase: the character is firing the attack now.
Shouting expression (mouth open, intense eyes, fierce focus).
HAND POSE (critical):
- Both hands are joined together directly in front of the face (face-level), touching with NO gap.
- Hands are SIDE-BY-SIDE horizontally (left-right), NOT stacked vertically.
- Left hand stays on the LEFT side of the image; right hand stays on the RIGHT side of the image.
- A straight VERTICAL seam runs between the hands on the centerline.
- Both wrists are level on the same horizontal line.
- Palms face forward in the firing direction.
- Fingers are bent/curved like gripping an invisible sphere (not straight, not rigid),
with clear joint bends and tension.
BEAM (front-facing):
- A white-hot yellow core erupts from the exact center point where the hands meet.
- A continuous thick yellow beam fires straight forward toward the viewer.
RADIAL EFFECTS (from the hand center):
- Draw a circular, radiating burst at the beam origin: concentric rings, starburst rays,
and spiraling pressure ripples expanding outward from the joined-hand center.
- Add fine radial streaks and particle spray (glowing dust/embers) streaming outward in all directions.
- Keep the radial effects centered precisely on the hand-join point, not offset.
location:
description: >
The background and environment are exactly the same as in Reference Image A,
strongly washed with beam light and atmosphere but still recognizable.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A.
camera_lighting:
description: >
Extreme yellow-white light at the beam origin.
Strong highlights and rim light on the face and hands.
Controlled bloom so the hands, finger shapes, and facial features remain readable
while the radial burst still feels intense.
colors:
palette: >
Preserve the original palette for the character and background.
Beam: white-hot core, saturated golden-yellow body, softer amber edges.
Radial effects: white-yellow core with golden/amber gradients and bright spark particles.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background.
Use 1:1 straight-on front view, bust-up close-up with face and hands dominant.
Keep the exact joined-hand pose at face level:
side-by-side horizontally, left hand left/right hand right, vertical center seam, wrists level,
fingers curved like gripping an invisible sphere.
Fire a thick yellow beam straight forward from the exact center where the hands meet.
Add strong radial effects (concentric rings + starburst rays + pressure ripples + radial particles)
emanating from that same center point.
No written sound effects. No franchise-specific symbols or named techniques.
extras:
quality: ultra high detail
sharpness: crisp linework
effects: intense glow with controlled bloom; preserve hand/face readability
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer December 12, 2025
6RP
Day353
The Japanese translation is followed by an English translation.
NZPHOTOGRAPH & naozo
Day353 歪み【Distortion】
DEAR naozo
歪みとは、
壊れている証拠ではない。
力がかかり、
耐え、
それでも立ち続けた痕跡だ。
完全な形は、
触れられていないものにだけ宿る。
使われ、
選ばれ、
踏みとどまったものは、
必ずどこかが歪む。
生物学的に見れば――
人の身体は、
左右対称ではない。
利き手、癖、姿勢、
繰り返された動作が
筋肉や骨格に偏りを生む。
歪みは不具合ではなく、
適応の結果だ。
生き延びるために
身体が選んだ形である。
哲学的に見れば――
歪みとは、
理想と現実のズレを
そのまま引き受けた状態だ。
均整を保とうとすれば、
人は嘘をつく。
だが歪みを許したとき、
存在は正直になる。
歪みは、
世界と正面から接触した者だけが
持ちうる輪郭だ。
君が感じている違和感も、
迷いも、
思い通りにならなかった部分も、
すべて歪みとして
君の中に残っている。
それは修正すべき欠点ではない。
消せば、
これまで歩いてきた道も
一緒に消えてしまう。
歪みは、
誇るものではない。
だが、
隠す必要もない。
歪みがあるから、
君は立体になる。
from NZ
この物語は虚構であり、登場する人物を除き、すべては想像の産物である。
だが、“歪みを抱えたまま存在するという事実”だけは、
虚構ではなく確かに生きた証として残る。
NZPHOTOGRAPH&naozo
Day353 Distortion【歪み】
DEAR naozo
Distortion is not a sign of failure.
It is the trace of pressure—
of having endured and remained standing.
Perfect forms belong only
to what has never been touched.
What is used, chosen,
and held against resistance
will always bend.
Biologically,
the human body is asymmetrical.
Habit, dominance, repetition—
all shape imbalance.
Distortion is not malfunction;
it is adaptation.
Philosophically,
distortion is the honest acceptance
of the gap between ideal and reality.
To force symmetry is to lie.
To allow distortion
is to remain truthful to existence.
Every discomfort you carry,
every misalignment,
is a record of contact with the world.
Erase it,
and you erase the path you walked.
Distortion need not be praised—
but it need not be hidden.
It is what gives you depth.
from NZ
This story is fiction.
Yet the marks left by distortion,
carried without concealment,
are undeniably real. December 12, 2025
3RP
[Speculative Illustration Work]
Follow the light, or remain in the dark?
Mega Mewtwo Y, SAR fan illustration for the new Mega Evolution era.
#ポケモンカード #ポケカ #ポケモンカードゲーム #PokemonTCG #ポケモン #PokemonLegendsZA https://t.co/gweMt9Uo8u December 12, 2025
2RP
现在的市场里,大家已经对那种“高比例预留、漫长解锁期、最后全是机器人”的空投套路感到疲劳了。
@inference_labs 和 @ferra_protocol 这两个项目最近的动作之所以能引起讨论,是因为它们都在尝试一种更透明、更偏向“真实创作者/用户”的激励逻辑。
拒绝“画饼”,回归真实:Inference Labs 与 Ferra Protocol 的激励新玩法 ⚖️💎
在充斥着脚本和女巫攻击的空投时代,这两个项目的激励方案显得非常有诚意:
1. Inference Labs:打造 AI 验证的“纯净区”
0.5% 总量直给: 拿出 0.5% 的代币供应专门用于创作者活动,且没有任何解锁期(No Vesting)。这意味着你拿到的奖励就是实打实的流动资产。
反机器人倾向: 它的机制设计明显更偏向真实用户而非自动化脚本,这在 DeAI(去中心化 AI)赛道尤为重要,毕竟 AI 验证需要的正是真实、高质量的交互。
2. Ferra Protocol:由建设者定义的交易所收益
0.25% 精准分配: 拿出 0.25% 的份额,且名额锁定在前 400 名创作者。这种“限量版”的激励方式避免了奖励被过度稀释。
活动即奖励: 同样没有锁仓期,奖励流向活跃度最高、最有贡献的地方。这种设计让协议的控制权保留在真正的建设者手中,而不是被投机者瞬间抛售。
这种“无锁仓、重质量”的方案,在当下的市场是非常难得的。它们不再试图用虚假的繁荣数据来骗投资人,而是实实在在地奖励那些为生态注入活力的真实个体。
💬 你觉得这种“无锁仓、低比例但高精准”的激励,比起那种“高比例、长解锁、全被科学家撸完”的传统空投,哪种更吸引你?你会去参与这两个项目吗?评论区聊聊! 👇
Clarity Over Hype: Why Inference Labs and Ferra Protocol Are Changing the Incentive Game ⚖️💎
In an era of sybil attacks and endless vesting schedules, the latest creator campaigns from these two projects feel like a breath of fresh air. They are shifting the focus from "vanity metrics" to "real activity."
1. Inference Labs: A Clean Slate for DeAI
0.5% Immediate Supply: They’ve set aside 0.5% of the total supply with no vesting. This is rare—getting rewarded in liquid assets from day one.
Human-Centric: Their campaign is specifically designed to filter out bots and reward real users, ensuring the DeAI ecosystem builds on high-quality interactions rather than automated noise.
2. Ferra Protocol: The Builder-First Exchange Drop
0.25% Targeted Allocation: A focused drop limited to the top 400 creators. This ensures that rewards remain substantial and meaningful for those who actually drive the protocol.
No Locks, Just Growth: By removing locks, Ferra keeps the momentum in the hands of active participants. Rewards follow activity, not just marketing narratives.
It’s refreshing to see incentives that actually make sense. For once, we’re seeing protocols prioritize transparency and immediate value over complex, multi-year unlock schedules that often benefit bots more than people.
💬 Do you prefer these "No Vesting, Low Cap" highly targeted rewards, or the traditional "High FDV, Multi-year Unlock" airdrops? Are you jumping in on either of these campaigns? Drop your thoughts below! 👇
#InferenceLabs #FerraProtocol #DeAI #Sui #CryptoRewards #Airdrop December 12, 2025
2RP
🟧 強め・プロンプト
《英語》
Ultra-detailed realistic portrait of a young Japanese woman,
stronger positive confusion mixed with restrained bashfulness,
eyebrows barely raised, remaining soft and neutral,
eyes slightly more open than normal, holding steady eye contact,
a subtle intensity in the gaze as if thinking hard while being aware of attention,
noticeable tension in the lower eyelids showing emotional processing,
a clear but natural blush spreading softly across the cheeks,
lips parted with an uncertain smile, caught between confidence and shyness,
mouth corners subtly fluctuating, not fully committing to a smile,
bashfulness expressed through facial warmth and micro-tension,
micro-expressions clearly visible around the eyes and lips,
facial muscles gently but actively engaged,
as if something unexpected and pleasant is sinking in slowly,
expressive, human, and emotionally layered,
cinematic soft lighting,
high emotional realism with detailed natural skin texture
《倭国語》
若い倭国人女性の超精密な写実的肖像画、
抑制された恥ずかしさと混ざり合った強い肯定的困惑、
眉はわずかに上がり、柔らかく中立を保ち、
目は通常よりやや開き、安定した視線を保ち、
注視されている自覚を持ちながら深く思考しているかのような微妙な強さ、
感情処理を示す下まぶたの明らかな緊張、
頬に柔らかく広がる鮮明だが自然な赤らみ、
唇は確信と恥ずかしさの狭間で揺れる微かな笑みを浮かべ、
口角は微かに揺れ動き、完全な笑みには至らず、
顔の温もりと微細な緊張が内気さを表現、
目元と口元に微表情が明瞭に浮かび、
顔の筋肉は優しくも活発に働いている、
まるで予期せぬ喜びがゆっくりと染み渡るかのよう、
表現豊かで人間味溢れ、感情の層が重なる、
映画的な柔らかな照明、
高い感情的リアリズムと詳細な自然な肌質 December 12, 2025
1RP
"The Religious Beliefs of the Indus People"
【聖なる水と自然への祈り:
インダス人の信仰 ー 】
The religious beliefs of the Indus
people remain partially shrouded in
mystery due to their undeciphered script.
However, archaeological finds suggest
a deep reverence for nature and fertility.
Seals depicting a "Proto-Shiva" figure
in a yogic pose and numerous terracotta
female figurines indicate the worship
of a Mother Goddess.
The Great Bath at Mohenjo-daro further
implies that ritual purification through
water played a central role in their
spiritual practices.
インダス文明の信仰体系は、文字が
未解読のため謎も多いが、
出土品からその一端が垣間見える。
彼らの存在からは、ヨガのような
ポーズをとる「プロトシヴァ」像が
刻まれた印章や、多くの女性土偶からの
豊穣を願う母神信仰、動植物への崇拝等を
うかがうことができる。
またモヘンジョダロの「大浴場」の存在は、
水を用いた儀礼的な浄めが、彼らの
精神生活において重要な役割を
果たしていたことを示唆している——。 December 12, 2025
高速でOの文字を抜けて疾走させようとしたのだが・・・・これがプロンプト指示だけでは限界?Kling、VeoやRunway、などなどプロントを変えてやってみたけど上手くいかず。ある程度のコントロールができないとなー。まだ書き方が悪いのか?研究は続行です。
参考までにKling 2.6で作ったアップしたプロンプト
The camera starts flying forward at high speed above Tokyo city,approaching a single massive white 3D letter "O" floating in the air.There is only one letter O, fixed in place, solid and unmoving.
The camera accelerates and flies straight through
the hollow center of the letter O one time only.
The letter O does not repeat, duplicate, move, or reappear.
Immediately after exiting the O,
the camera performs a sharp but smooth right turn,
banking hard while maintaining forward momentum,
like an FPV drone making a fast cinematic turn.
All buildings and Tokyo Tower remain completely stable and unchanged.
No structures move, split, duplicate, or deform.
Only the camera moves.
FPV drone camera,
fast acceleration followed by controlled sharp turn,
physically accurate motion,
realistic perspective, cinematic lighting,
high detail, sharp focus, 4K quality,
strong sense of speed and action.
slight camera roll during the turn
duplicate objects, repeated letters,
multiple O letters, reappearing text,
splitting buildings, broken tower,
warped city, unstable geometry,
camera teleportation, scene reset,
surreal effects, unrealistic physics,
low quality, flickering, jitter December 12, 2025
★★★シリア外相と米国務長官が電話会談し、共通関心事項を協議★★★
English follows Japanese
シリアの外務・在外居住者担当相であるアサド・ハサン・アルシャビリー氏は、米国の国務長官マルコ・ルビオ氏と電話会談を行い、両国が関心を寄せる複数の課題について協議した。
会談では、デリヤー地区で発生した事件への弔意が交わされ、この攻撃がシリア・米国関係を妨害しようとする試みであることが強調された。また、両国間の二国間ファイルを再活性化し、協力を再構築する必要性が確認された。
アルシャビリー外相は、シリアが国際的義務を尊重しつつ、テロ対策分野での協力を強化する意欲を表明した。さらに、米国の最近の措置が地域と国際社会の安定に寄与していると評価した。
また同外相は、アフマド・アルシャルア大統領の謝意を米側に伝え、米国による人道支援の継続や、残存制裁解除に向けた共同努力、さらにシリアの経済回復支援に対する感謝を述べた。
ルビオ国務長官からは、米国が引き続きシリア政府を支援し、テロ対策、経済回復、地域の安全と安定の強化、そして二国間協力の深化に取り組む姿勢が示された。
出典:シリア・アラブ共和国 外務・在外居住者省
★★★Syrian Foreign Minister Holds Phone Call with US Secretary of State to Discuss Shared Issues★★★
Syrian Foreign Minister Assad Hassan Al-Shabeeli held a telephone conversation with his American counterpart, Marco Rubio, during which they discussed several issues of mutual interest.
The call included an exchange of condolences regarding the Deiriyah incident, with both sides emphasizing that the attack represented an attempt to disrupt the emerging Syrian-American relationship. The two ministers stressed the importance of reactivating bilateral files and rebuilding cooperation mechanisms between their countries.
Minister Al-Shabeeli reaffirmed Syria’s readiness to strengthen cooperation in counterterrorism while respecting its international obligations. He also noted that recent US measures contribute to regional and international stability.
He conveyed President Ahmad Al-Shar’a’s appreciation for the United States’ continued humanitarian support and the joint efforts toward lifting remaining sanctions and improving Syria’s economic conditions.
Secretary Rubio expressed the United States’ commitment to supporting the Syrian government across multiple fields, including counterterrorism, economic recovery, regional security and stability, and the expansion of bilateral cooperation.
Source: Syrian Arab Republic, Ministry of Foreign Affairs and Expatriates
#シリアニュース December 12, 2025
★★★シリア外相と米国務長官が電話会談し、共通関心事項を協議★★★
English follows Japanese
シリアの外務・在外居住者担当相であるアサド・ハサン・アルシャビ二ー氏は、米国の国務長官マルコ・ルビオ氏と電話会談を行い、両国が関心を寄せる複数の課題について協議した。
会談では、デリヤー地区で発生した事件への弔意が交わされ、この攻撃がシリア・米国関係を妨害しようとする試みであることが強調された。また、両国間の二国間ファイルを再活性化し、協力を再構築する必要性が確認された。
アルシャビリー外相は、シリアが国際的義務を尊重しつつ、テロ対策分野での協力を強化する意欲を表明した。さらに、米国の最近の措置が地域と国際社会の安定に寄与していると評価した。
また同外相は、アフマド・アルシャルア大統領の謝意を米側に伝え、米国による人道支援の継続や、残存制裁解除に向けた共同努力、さらにシリアの経済回復支援に対する感謝を述べた。
ルビオ国務長官からは、米国が引き続きシリア政府を支援し、テロ対策、経済回復、地域の安全と安定の強化、そして二国間協力の深化に取り組む姿勢が示された。
出典:シリア・アラブ共和国 外務・在外居住者省
★★★Syrian Foreign Minister Holds Phone Call with US Secretary of State to Discuss Shared Issues★★★
Syrian Foreign Minister Assad Hassan Al-Shaibani held a telephone conversation with his American counterpart, Marco Rubio, during which they discussed several issues of mutual interest.
The call included an exchange of condolences regarding the Deiriyah incident, with both sides emphasizing that the attack represented an attempt to disrupt the emerging Syrian-American relationship. The two ministers stressed the importance of reactivating bilateral files and rebuilding cooperation mechanisms between their countries.
Minister Al-Shaibani reaffirmed Syria’s readiness to strengthen cooperation in counterterrorism while respecting its international obligations. He also noted that recent US measures contribute to regional and international stability.
He conveyed President Ahmad Al-Shar’a’s appreciation for the United States’ continued humanitarian support and the joint efforts toward lifting remaining sanctions and improving Syria’s economic conditions.
Secretary Rubio expressed the United States’ commitment to supporting the Syrian government across multiple fields, including counterterrorism, economic recovery, regional security and stability, and the expansion of bilateral cooperation.
Source: Syrian Arab Republic, Ministry of Foreign Affairs and Expatriates
#シリアニュース December 12, 2025
@yym52058638 自分で言うのもなんですが、単発運が凄い( >﹏< *)今年のさやかちゃん実装から、アルまど様、リボほむちゃん、ハロウィンマミさん、ねむちゃん、めがほむちゃんにサンタさやかちゃん、サンタ杏子ちゃんと、単発で出てます🎅あとは、リメインメダルで交換する星5キー、かけらガチャで集まってきました December 12, 2025
一昨日、「チェンソーマン・レゼ篇」3回目見てきた。かなりの深いところまで感受できた感覚(あたり、つかみ)はある。アカデミー賞の長編アニメーションが「ズートピア2」(未見)なのなら、ぜひとも「レゼ」を作品賞の中にノミネートはしてほしいくらいに、映画史に残る映画になっていると思う。
The day before yesterday, I watched "Chainsaw Man: Reze" for the third time. I felt like I was able to experience it quite deeply (it grabbed my attention). If "Zootopia 2" (which I haven't seen) is the Academy Award-winning animated feature, I would love for "Reze" to be nominated for Best Picture; I think it will remain in film history (for the audiences who saw it and for 130 years). December 12, 2025
最近、「おんせんし」のジュンの声を聞く度に「牛窓シャウト」が恋しくなる
声優さんが同じなので
しかし円盤を見直す時間がない、、、
「リメイン」は本当に名作です
未視聴のかたはぜひ見てみてください
未視聴じゃなくてもぜひ https://t.co/ieYZQC1MnY December 12, 2025
個人的950.000以上狙うのに苦労したランキングベスト5
5.Remain
4.逆月
3.100sec
2.NewMillennium
1.PARANOIA EVOLUTION
当時に苦労した順番って感じです🤔 https://t.co/mLlTAiJidb December 12, 2025
────パンドラの逸話では、厄災の後に箱に残ったのは「希望」だけ
──その話が好きなんだ。
────In Pandora’s tale, after the evils escaped, only “hope” remained
— and I love that. https://t.co/L9vfEuSd5H December 12, 2025
まどドラ 268日の前の日の涙
アニメ10連が久々に仕事してねむちゃん1凸
だが他のガチャは全て完凸済
プレパスかけらガチャも、
そのあとのリメインメダル4000枚からの
鍵ガチャもぜーんぶ☺️
プレパスは今回で終わりのつもり※2回目
心折れそう(折れてる)
しかし酷いスクショばかりである https://t.co/yfVmvOZnIM December 12, 2025
朝風呂、最高。
{
"composition": {
"type": "2x2 grid",
"description": "Four intimate close-up shots arranged in a 2x2 grid forming a short visual sequence. Top-left (position 1) is the starting/base image. The remaining three (top-right, bottom-left, bottom-right) are progressive continuations approximately 20 frames later in a smooth, natural motion sequence, showing clear but not extreme progression in pose and movement for easy continuity while maintaining variety and dynamic feel. Seamless integration into one square image."
},
"subject": {
"description": "Young Japanese woman lounging on the bed in a cute and cozy way, intimate close-up, captured in a short natural motion sequence",
"pose_rules": {
"position_1_top_left_base": "Starting pose: laying on her stomach on the bed, head turned to look directly at the camera with a coy expression, sheets draped partially over her lower body, body relaxed",
"position_2_top_right": "Continuation ~20 frames later: beginning to shift her weight, torso lifting slightly as she starts to roll gently onto her side, head tilting playfully while still looking at the camera, sheets shifting slightly with the movement",
"position_3_bottom_left": "Further continuation: now rolled more onto her side, one knee bending and drawing up slightly, upper body propped lightly on one elbow, head turned toward camera with a teasing smile, wet shirt clinging even more from the motion",
"position_4_bottom_right": "Final continuation: settled onto her side facing the camera, propped up on one elbow, the other arm resting along her curve, legs subtly adjusted for comfort, looking directly at the viewer with heightened playful innocence, sheets rumpled and draped loosely around lower body"
},
"age": "early 20s",
"expression": {
"eyes": "big innocent doe eyes looking up through lashes, 'who me?' energy, gradually becoming more playful across the sequence",
"mouth": "soft pout, lips slightly parted, maybe tiny tongue touching corner, evolving into a coy teasing smile by the end",
"brows": "soft, slightly raised, faux innocent",
"overall": "angel face but devil body, the contrast is the whole point"
},
"hair": {
"color": "black",
"style": "straight with natural shine",
"details": "neat bangs framing the forehead, shoulder-length or slightly longer, slightly tousled from bed, spread out on the pillow at start, some strands wet and clinging to her face and neck from the soaking, hair moving naturally with the pose changes across the sequence"
},
"body": {
"waist": "tiny",
"ass": "round, full, curves outlined and visible through the clinging wet fabric where it reaches",
"thighs": "thick, soft, bare skin visible",
"breasts": "big and bouncy, full and perky, no bra at all, the drenched ultra-thin fabric clings desperately to them like wet tissue paper, perfectly molding to every detail of shape and texture, nipples hard and prominently visible through the completely transparent soaked material, subtle movement and jiggle implied across the sequence"
},
"clothing": {
"top": {
"type": "ultra-thin white t-shirt, her only piece of clothing",
"fit": "oversized originally but now completely drenched and soaked through, extremely thin fabric turned almost fully transparent from water, clinging desperately and sticking tightly to every inch of her skin like a second skin, molded perfectly to her curves with visible water droplets and sheen, heavy wet look with fabric sagging slightly from weight of water, absolutely no opacity left over her torso and lower body where it covers, explicitly no bra underneath, nipples and full breast outline clearly and explicitly visible, the hem of the shirt reaching mid-thigh or lower to barely cover her lower body, wet texture
つづく December 12, 2025
【パレスチナ】読む。→Just 74 intensive-care beds remain in Gaza:The health-care system is shattered and no one is rebuilding it https://t.co/srrcrsq9cE December 12, 2025
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