var トレンド
0post
2025.12.07 07:00
:0% :0% (30代/男性)
人気のポスト ※表示されているRP数は特定時点のものです
コナテのはPKかー???
足は最後止めてるし、当たってたとしてもその後プレー出来てないだろー。
VARで止めて見たらそりゃかかってるけど、どーなのよ、あれPKかー? December 12, 2025
撮影モデル 春宮ほのかさん
H&Y HD EVO-series Vari ND3-32 + CPL フィルターKit使用
#春宮ほのか #モデル #美人 #可愛い #カッコイイ #portrait #個撮 #綺麗 #portraitphotography
#ポートレート
#ニコン #Nikon #NDフィルター #CPLフィルター #私とニコンで見た世界
@honoka___HAL https://t.co/M3u9ly2oau December 12, 2025
ちょっとマジで…
浅倉秋成の『この本を盗む者は』
聞いてたら街が物語に飲まれててパニクったw
しかもAudibleで
30日間無料って最高かよ!?
➡️https://t.co/Zofb7ts7Bw
物語に飲まれていく街、VAR案件レベルの異常事態
#ad #この本を盗む者は #小野賢章 December 12, 2025
評価は全員7.0じゃ無いという前振りからの
🤣
荒木さんだけは7.5でMOMなんですね😂
審判までこの流れは避けられないとは、、、
VAR微妙でしたよ😇
今シーズンは大怪我の選手が
沢山出てしまったので🥲
審判には選手が大怪我しないように
守って欲しいです🙏 https://t.co/BzswJ6Kp0o December 12, 2025
【関数電卓に地味に欲しい機能】
引数記憶。
直前の計算の答えを覚えるAnsとは別に直前の関数(meanやVar)の計算に用いた引数をコピーし別の関数の引数としてそのまま用いる。
↑
実装されて欲しい。
後は事前に使う定数を一時的にリストを定義してその中から引き出す形に出来る形に出来れば強い。 December 12, 2025
VARでPKだけど
最後にこじ開けたって事で
少しでもポジティブに
この旅は終わり
去る人達に
共に闘った事は忘れないと伝え
来年は熱い名古屋を取り戻すと
残る者達へメッセージ
ビッグフラッグ製作についても
ご協力ありがとうございました
来年も共にもっと闘える様に
またよろしくお願いします。 December 12, 2025
一番最後の[Prompt for original image]の部分に画像生成に使用したPromptを入れると一貫性が増します。不要な場合は3行削ってしまっても大丈夫です。
---
Extreme wide-angle perspective and dynamic pose remix edit.
This is an EDIT of the original image, not a new character.
Use the original image as a strict reference for:
– the person’s identity, hairstyle, and overall fashion style,
– the general type of background and location (same street, same room, same beach, same kind of architecture, etc.).
You are allowed to completely change the camera position, angle, and pose, but you must keep the scene in the SAME location and keep the SAME person and outfit design.
Camera and perspective:
– Use an ultra wide-angle or fisheye feeling lens (around 12–18mm full-frame look).
– The camera angle MUST change significantly from the original: use dramatic angles such as
• worm’s-eye view from directly below looking up,
• bird’s-eye view from directly above looking down,
• very low angle from the ground,
• high angle from above,
• tilted Dutch angles.
– Always create strong foreshortening: body parts close to the lens look huge, while the rest of the body falls away in perspective.
– The final result must look like a bold fashion or street photo, fully photorealistic, not illustration or anime.
Background consistency:
– Keep the same location as the original image: same street, same bridge, same room, same studio, same beach, same general structures and materials.
– Do NOT replace the background with a completely different place.
– Because the camera angle changes, it is allowed and expected that different parts of the environment become visible.
– When new areas appear, extend the original environment logically (same buildings, fences, road markings, walls, colors, materials, lighting style), as if the camera moved within the same place.
Body parts near the lens (1–2 parts, sometimes 3):
– In each edit, choose ONE or TWO main body parts to be extremely close to the lens (sometimes even THREE in more complex poses).
– Vary them from image to image, do NOT always use the same body part.
– Allowed near-the-lens parts include:
• one or both hands / fingers reaching toward the camera,
• one or both feet / shoes / boots near the lens,
• knees or thighs,
• face very close to the lens,
• shoulders or chest close to the lens in a leaning pose.
– The chosen body parts should come extremely close to the lens, almost touching it, with visible skin texture, fabric texture, and realistic wide-angle distortion.
Pose and overall body (complex and varied):
– Create strong, cool, dynamic poses that match the extreme perspective.
– Randomly use different pose types, including:
• standing with one leg or one arm reaching toward the camera,
• crouching or squatting low to the ground,
• sitting on the floor or on objects,
• lying on the ground with legs or feet toward the lens,
• leaning forward aggressively toward the camera,
• twisting the body, crossing legs, or arching the back for more dynamic lines.
– Allow complex poses where:
• both hands are near the lens forming shapes (peace signs, triangles, frames, pointing toward the viewer),
• both feet are toward the lens,
• one hand and one foot are both large in the foreground,
• the face is close to the lens while hands or feet are also visible in perspective.
– Maintain believable anatomy even with extreme foreshortening.
Angle and attitude (randomized):
– Randomize camera angle and orientation (up, down, side, Dutch tilt) while keeping the composition visually balanced and powerful.
– Keep the vibe cool, confident, and fashion/editorial or street style, depending on the original outfit.
– Facial expressions can vary (serious, playful, confident, mysterious), but must still look like the same person.
Lighting and rendering:
– Keep the general time of day and lighting mood similar to the original (night vs day, indoor vs outdoor, soft vs hard light), but you may enhance contrast and color to make the image punchy and dramatic.
– Maintain realistic shadows and contact points with the ground or floor.
– High-resolution, sharp details with clear skin texture, fabric weave, and material highlights.
Variation and randomness:
– Each edit should look noticeably different from the original image and from other edits, with different:
• camera angles,
• pose types,
• which body parts are closest to the lens,
• orientation (straight, tilted, from above, from below).
– Avoid repeating the exact same single-foot-close-up composition; produce a wide variety of dynamic poses and angles.
Strict rules:
– Do NOT change the person into someone else.
– Do NOT change the outfit type; only restyle it through pose, perspective, and small natural movement of clothing.
– Do NOT move the scene to a completely different location; always stay in a plausible extension of the original place.
– Do NOT add text, logos, watermarks, or graphic design elements.
– Do NOT switch to painting, illustration, or anime style; keep it photorealistic.
Overall:
Transform the original photo into a dramatic, photorealistic, ultra wide-angle shot with an extreme camera angle (including views from directly below or above), where one or more body parts are right next to the lens and look huge, the rest of the body recedes in perspective, and the same person strikes a stylish, complex, powerful pose in a consistent, expanded version of the original environment.
Also, below is the prompt for generating the original image. Please use it as a reference.
[Prompt for original image]
#nanobanana2 December 12, 2025
僕らはもちろんCounterpartsやStasis、Mayfield、Keepsakeが好きなんだけど
Neck DeepもTitle FightもSPEEDもVarialsもState FaultsもBasementも…(無限に続く)大好きだからジャンルなんか関係なく色んなヤツらと出会いたいよ December 12, 2025
【CSSのカスタムプロパティ、
まずはこれだけ定義してほしい】
SCSSの変数で管理してるコーダーさん、
まだまだ多いと思うんですが…
正直 CSS変数(カスタムプロパティ)のほうが
便利な場面、圧倒的に多いんですよね。
特にこの辺りは変数化しておくと幸せになれます▼
(ぼくも実務で全て使ってる😌)
✅️inner幅系(レイアウトの基準値)
:root {
--inner: min(1120px, 100%);
--padding-inner: 25px;
}
.l-inner {
max-width: calc(var(--inner) + var(--padding-inner) * 2);
padding-inline: var(--padding-inner);
margin-inline: auto;
}
デザイン変更が入っても root 1箇所でOK。
✅️カラー周り
:root {
--color-main: #222;
--color-accent: #1e90ff;
--color-bg: #fff;
}
[data-theme="dark"] {
--color-bg: #111;
--color-main: #eee;
}
こんな感じでカラーモードの変更も一瞬
SCSS変数だとこれはできない・・
✅️font周り
:root {
--base-font-family: 'Noto Sans JP', sans-serif;
--second-font-family: 'Gotu', sans-serif;
--fw-normal: 400;
--fw-medium: 500;
--fw-bold: 700;
--fz-body-m: 1rem;
--fz-body-l: 1.5rem;
--fz-title-m: 2rem;
}
Figmaのバリアブルと統一させると幸せになれる・・!
(font-sizeとかも変数化できると超楽👍)
✅️gridのカラム数
.card-list {
--columns: 3;
display: grid;
grid-template-columns: repeat(var(--columns), 1fr);
}
:rootだけじゃなくて、
パーツ単位でも定義できちゃいます。
✅️アニメーション系(duration / easing)
:root {
--duration: .25s;
--ease: cubic-bezier(.2,.7,.3,1);
}
サイト全体のアニメーションも
一括で調整できる。
✅️JSと連動する値(ローディングバーとか)
.progress {
--percent: 0%;
width: var(--percent);
}
https://t.co/p5GYVgt01w
.setProperty("--percent", "70%");
JSでも操作しやすいのは最強ポイントの1つ。
ReactやShopifyでも応用できますよ!
こんな感じで、
・メディアクエリで値を切り替えられる
・コンポーネントごとに状態管理できる
・JavaScriptから操作しやすい
・動的なテーマ切り替えが可能
・設計が整うからCSSが破綻しづらい
っていうのはめちゃくちゃ強い。
SCSS変数は「ただの置き換え」だけど、
CSS変数は「変わる値」の管理ができる。
ここが本当に大きいですよね。
「なんか良さそうだから1つだけ導入してみるか」
くらいのノリで触ってみてほしいな😌
てか、実際の使い方とかが
分かりやすくまとまってると、
もっと分かりやすいし
使って見ようって思えるかな・・?
頑張ってみようかな・・? December 12, 2025
@letitsneed He literally says 好き suki desu which is a less intense way to express romantic feelings. If he meant to say Love he would have just said it, you act as if Japanese expressions don't vary when they have different terms for it in their language. He wouldn't be precise if not December 12, 2025
<ポストの表示について>
本サイトではXの利用規約に沿ってポストを表示させていただいております。ポストの非表示を希望される方はこちらのお問い合わせフォームまでご連絡下さい。こちらのデータはAPIでも販売しております。



