strike
0post
2025.12.07 16:00
:0% :0% (30代/男性)
人気のポスト ※表示されているRP数は特定時点のものです
🚨美印太司令:未来对华战争将由AI主导,谁掌握AI谁就掌握胜局
📣美国印太司令部司令、海军四星上将萨姆·帕帕罗(Adm. Sam Paparo)12月6日在里根国防论坛上明确表示:未来与中共国的战争将彻底被人工智能(AI)重塑,谁能在AI驱动的战场上占据优势,谁就能获胜。
🔴他将现代战争的三大新趋势归纳为:
✅1信息战/认知战/网络战:重要性堪比15世纪印刷术的发明,已成为改变国际体系的核心力量;
✅2无人机战争的“商品化”:乌克兰战争证明,过去3:1的传统进攻比例现在可能变成20:1甚至100:1,无人机让任何领土进攻的代价都变得极其高昂;
🚨3“精准穿透打击”(penetrating strike):利用低成本无人机、隐身武器、电子战等,对敌方关键节点实施外科手术式打击,已成为影响政治结果的重要手段。
‼️而人工智能正是统领上述三大趋势的“超级趋势”(megatrend),它将带来:
•无人机蜂群作战
•超精准目标识别与打击
•决策优势(decision superiority):谁能更快“看清-理解-决策-行动-学习-评估”,谁就能主导战场
🔴帕帕罗强调:
•印太司令部正全力推动AI作战工具的实际部署,对当前进展感到满意;
•他“有信心在冲突中取胜”,但担心美军可能付出的代价过高,必须继续加大对AI等关键技术的投资,把“账单”压到最低;
•新公布的白宫国家安全战略把“本土防御”列为第一优先,把“印太”列为优先战区,明确指出中共国是对美国安全、自由与繁荣的最大威胁。
国防部研究与工程副部长埃米尔·迈克尔透露,五角大楼即将推出重大AI推进计划,并已启动“无人机主导权”项目,强调乌克兰战争证明“领土战的前线已经变成机器人的战争”。
🔥美军印太司令公开宣示:对华战争将是一场AI主导的战争,美国必须不惜一切代价抢占AI制高点,否则将付出惨重代价。
https://t.co/ZbjPMSAhR3 December 12, 2025
1RP
80〜90年代アーケードゲームへのリスペクトとオマージュを込めた、
スピードと爽快感あふれる3Dアーケードスタイル・レールシューティング!
✨『閃攻機人アスラ - ASURA THE STRIKER -』好評発売中!✨
🎮 https://t.co/KNR3Aj8Stc
#Steam #3Dシューティング #レールシューター #閃攻機人アスラ #ASURATHESTRIKER #インディーゲーム December 12, 2025
1RP
一番最後の[Prompt for original image]の部分に画像生成に使用したPromptを入れると一貫性が増します。不要な場合は3行削ってしまっても大丈夫です。
---
Extreme wide-angle perspective and dynamic pose remix edit.
This is an EDIT of the original image, not a new character.
Use the original image as a strict reference for:
– the person’s identity, hairstyle, and overall fashion style,
– the general type of background and location (same street, same room, same beach, same kind of architecture, etc.).
You are allowed to completely change the camera position, angle, and pose, but you must keep the scene in the SAME location and keep the SAME person and outfit design.
Camera and perspective:
– Use an ultra wide-angle or fisheye feeling lens (around 12–18mm full-frame look).
– The camera angle MUST change significantly from the original: use dramatic angles such as
• worm’s-eye view from directly below looking up,
• bird’s-eye view from directly above looking down,
• very low angle from the ground,
• high angle from above,
• tilted Dutch angles.
– Always create strong foreshortening: body parts close to the lens look huge, while the rest of the body falls away in perspective.
– The final result must look like a bold fashion or street photo, fully photorealistic, not illustration or anime.
Background consistency:
– Keep the same location as the original image: same street, same bridge, same room, same studio, same beach, same general structures and materials.
– Do NOT replace the background with a completely different place.
– Because the camera angle changes, it is allowed and expected that different parts of the environment become visible.
– When new areas appear, extend the original environment logically (same buildings, fences, road markings, walls, colors, materials, lighting style), as if the camera moved within the same place.
Body parts near the lens (1–2 parts, sometimes 3):
– In each edit, choose ONE or TWO main body parts to be extremely close to the lens (sometimes even THREE in more complex poses).
– Vary them from image to image, do NOT always use the same body part.
– Allowed near-the-lens parts include:
• one or both hands / fingers reaching toward the camera,
• one or both feet / shoes / boots near the lens,
• knees or thighs,
• face very close to the lens,
• shoulders or chest close to the lens in a leaning pose.
– The chosen body parts should come extremely close to the lens, almost touching it, with visible skin texture, fabric texture, and realistic wide-angle distortion.
Pose and overall body (complex and varied):
– Create strong, cool, dynamic poses that match the extreme perspective.
– Randomly use different pose types, including:
• standing with one leg or one arm reaching toward the camera,
• crouching or squatting low to the ground,
• sitting on the floor or on objects,
• lying on the ground with legs or feet toward the lens,
• leaning forward aggressively toward the camera,
• twisting the body, crossing legs, or arching the back for more dynamic lines.
– Allow complex poses where:
• both hands are near the lens forming shapes (peace signs, triangles, frames, pointing toward the viewer),
• both feet are toward the lens,
• one hand and one foot are both large in the foreground,
• the face is close to the lens while hands or feet are also visible in perspective.
– Maintain believable anatomy even with extreme foreshortening.
Angle and attitude (randomized):
– Randomize camera angle and orientation (up, down, side, Dutch tilt) while keeping the composition visually balanced and powerful.
– Keep the vibe cool, confident, and fashion/editorial or street style, depending on the original outfit.
– Facial expressions can vary (serious, playful, confident, mysterious), but must still look like the same person.
Lighting and rendering:
– Keep the general time of day and lighting mood similar to the original (night vs day, indoor vs outdoor, soft vs hard light), but you may enhance contrast and color to make the image punchy and dramatic.
– Maintain realistic shadows and contact points with the ground or floor.
– High-resolution, sharp details with clear skin texture, fabric weave, and material highlights.
Variation and randomness:
– Each edit should look noticeably different from the original image and from other edits, with different:
• camera angles,
• pose types,
• which body parts are closest to the lens,
• orientation (straight, tilted, from above, from below).
– Avoid repeating the exact same single-foot-close-up composition; produce a wide variety of dynamic poses and angles.
Strict rules:
– Do NOT change the person into someone else.
– Do NOT change the outfit type; only restyle it through pose, perspective, and small natural movement of clothing.
– Do NOT move the scene to a completely different location; always stay in a plausible extension of the original place.
– Do NOT add text, logos, watermarks, or graphic design elements.
– Do NOT switch to painting, illustration, or anime style; keep it photorealistic.
Overall:
Transform the original photo into a dramatic, photorealistic, ultra wide-angle shot with an extreme camera angle (including views from directly below or above), where one or more body parts are right next to the lens and look huge, the rest of the body recedes in perspective, and the same person strikes a stylish, complex, powerful pose in a consistent, expanded version of the original environment.
Also, below is the prompt for generating the original image. Please use it as a reference.
[Prompt for original image]
#nanobanana2 December 12, 2025
GYRE GALLERY “Strike Gold” Art for “No Concept”- 作為なき表現者たち展/2025.12.6 – 2026.1.25
観てきました!素敵に飾って頂きありがとうございます☻
嬉々!!からは私の他にSAKURA,KOHARU,松永紬,齋藤瑛那,中村朗子,池田Justine,水野貴男 (順不同/敬称略)の原画やジークレー作品が展示されてます! https://t.co/FhTwP3X18j December 12, 2025
台湾PUNK STRIKE FES 2025
DONT TURN AWAY初日のヘッドライナーとして出演しました🔥
最高過ぎたぞ👍
また来るぜ台湾🇹🇼
超絶熱烈特別非常謝謝🔥 https://t.co/5B1HZaFV89 December 12, 2025
/
⚠️本日終了⚠️
全品ポイント20%還元キャンペーン🌟
\
Public Enemy
『Apocalypse 91...The Enemy Strikes Black』
<Colored Vinyl>が
#タワレコマケプレ にて出品中👀💫
https://t.co/MSa9WAEDai
〈Record City〉ならまとめ買いで送料割引も◎
ポイント還元でいつもよりお得にゲットできる
この機会にぜひチェックを🙌❕
#PublicEnemy December 12, 2025
こんばんは大江ゲームセンターです☺
【お知らせ】
12月21日日曜日 19時~より
ストリートファイターⅢ3rd STRIKEのフリープレイ会を開催します!
皆様のご参加お待ちしております。 December 12, 2025
“ Strike Gold” Art for “No Concept”
- 作為なき表現者たち 展@GYRE
作品の多くはまだ名もなき芸術家です。
同時に、芸術家になりたいという思いで描いた作品は一つもないでしょう。
現代アートは社会の様々な事象に対する思想や苦悩、時代に生きる意味を問うコンセプチュアルな作品が多い中で、アウトサイダーアートは、ただ純粋に「描きたい衝動」で描かれた無垢な絵画です。美大で技術を習得した人は1人もいない名もなき作家の作品に絵画表現の本質を探しに来ました。 December 12, 2025
<ポストの表示について>
本サイトではXの利用規約に沿ってポストを表示させていただいております。ポストの非表示を希望される方はこちらのお問い合わせフォームまでご連絡下さい。こちらのデータはAPIでも販売しております。




