BRIGHT 芸能人
0post
2025.12.19
:0% :0% ( 30代 / 男性 )
BRIGHTに関するポスト数は前日に比べ35%減少しました。女性の比率は11%増加し、本日も30代男性の皆さんからのポストが最も多いです。前日は「マイナビ」に関する評判が話題でしたが、本日話題になっているキーワードは「表参道」です。
人気のポスト ※表示されているRP数は特定時点のものです
🫧SHIKARI POPUP EVENT in表参道 開催中🎄
📍ZeroBase表参道
POPUPの様子をチラ見せ👀
BRIGHTENING WASHケースデコにSHIKARIメンバーも挑戦!
個性あふれる可愛いケースができました!
皆さまもこの機会に特別なケース作りをお楽しみください💝
#SHIKARI #SHIKARI_POPUP https://t.co/JKjOOIqYbt December 12, 2025
66RP
/
#プレゼントキャンペーン🎁
仕事に家事に育児に…
1年がんばったママ・パパへ。
マイナビ子育てから、年末の超豪華プレゼントキャンペーンをお届けします✨
\
合計4名さまにプレゼント🎯
※商品は選べません
✔ <Brighte>SHOWER DRYER(シャワードライヤー)
乾かしながらうるツヤ髪ケアが叶う、話題の次世代ドライヤー
✔ <Brighte>ELEKI BRUSH+(エレキブラシ プラス)
表情筋・頭皮・ボディまで“ながらケア”できる人気美顔器
✔ <BRUNO>コンパクトヘアドライヤー
軽くて大風量、忙しい朝にうれしい時短ドライヤー
✔ <BRUNO>EMSスカルプ&ボディケア
お風呂でも使える、頭皮から全身までケアできるEMSアイテム
🎯応募方法
1⃣マイナビ子育て
@mwkosodate
をフォロー
2⃣この投稿にいいね
⏰締切 12/31(水)23:59
当選者にはDMでご連絡します
応募規約▶https://t.co/eldQ4cb83R
#プレゼント企画 #マイナビ子育て December 12, 2025
27RP
逆光で全然撮れない図😇
The sun was just too bright☀️
動画後ほどお楽しみに…!🫶🏻
Video will be up sooooooooon!!!!!
#bloopers #si #StrikeIndustries https://t.co/fLhzYLvhDB https://t.co/2NyVqs8wbo December 12, 2025
20RP
2021.12.19 4 years ago
『🌓』
このツーショット 最高だったな🖤🤍
#ไบร์ทวิน
#bbrightvc #winmetawin
cr. bbrightvc IG https://t.co/VvwSLF5frZ December 12, 2025
15RP
Hi👋 Bright Vachirawit🥰
楽しそうに歌ってる🎙️
この表情が好きだよ😊
IG bright
#bbrightvc
#HereForBright https://t.co/90gv6k7P7t December 12, 2025
9RP
・
🌟2025/12/19(金)🌟
おはようございます♪✨
Leonaです☺️✨✨
皆さん、どうかお気をつけて♥️
素敵な一日をお過ごしください🧚🏿✨
Have a bright day ahead 💫
〜SFW AI Artworks〜 https://t.co/70k7V5hyL7 December 12, 2025
7RP
Nano Banana Proで遊ぼう
【ファイナルフラッシュ風プロンプト】
かめはめ波風プロンプトにあまり需要が無いのはわかりましたが、需要が無いものをお構いなしに公開するのがてんねんなので公開しちゃいます。
参照画像のキャラクターを発動・溜め・発射ポーズに変換します。それぞれセリフ・擬音を追加できます。
作例の再現を目指してチャレンジしてみてください!
⚠️必ず最後までお読みください。
・Nano Banana Pro専用のプロンプトです。
・作例がプロンプトの再現率100%です。
同じ生成結果にするには試行を要します。
・プロンプトの無断転載は禁止します。
・プロンプトの改変は構いませんが
改変の度合いに関わらずsignature
ブロックの改変・削除は禁止します。
・プロンプト使用上の注意を必ず
確認してください。
◆使い方
アスペクト比の変更ができますが「1:1」が安定します。
「発動・溜め・発射」を順番に生成し、それぞれの生成結果を次の生成の参照画像にすると再現性が高いです。
それぞれリプ欄のオプションプロンプトで「セリフ・擬音」を追加できます。1回の生成でポーズ・セリフ・擬音もできるのですが、生成ガチャ難度が格段に上がるので、Nano Banana Proの一貫性維持を活用して別々で生成するようにしました。
◆作例
1枚目:元絵
2枚目:発動ポーズ
両手を広げてオーラを放出します。
掌が外側を向くことが多いですが正面が正解です。
3枚目:溜めポーズ
発動画像を参照画像にしてください。
上下や縦に並べたり、他のポーズになったりすることが多いですが、左右の手を横方向に並べて指を曲げた状態が正解です。ここが一番難しいかも。
4枚目:発射ポーズ
溜め画像を参照画像にしてください。
バストアップの構図で左右の手を合わせた中心から放射状にエネルギーを放出します。
ここでも、上下や縦に並べたり、他のポーズになったりすることが多いですが、左右の手を横方向に並べて指を曲げた状態が正解です。
正解を目指してがんばって生成してください!
段階的に生成するので、それぞれをキーフレームに指定すれば動画を生成することも容易だと思います。
「発動・溜め・発射」プロンプトを以下に記載しますが、混ざらないように気をつけてください。
それぞれに「セリフ・擬音」を追加するプロンプトをリプ欄に掲載しています。
◆【発動プロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original "ultimate energy-charging" stance without using any franchise names,
attack names, signature symbols, or recognizable IP-specific terms.
composition:
framing: full body
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Full-body, straight-on silhouette:
wide grounded stance, "dai-no-ji" (big X) arm spread slightly above shoulder height,
BOTH open palms clearly facing the camera while arms stay lateral (not reaching forward),
surrounded by an explosive, violently surging golden aura with blue electric arcs.
action:
description: >
The character is charging a powerful energy technique (pre-release).
Feet planted firmly in a wide stance; knees slightly bent; weight evenly distributed.
Torso faces directly forward; chest lifted and expanded; shoulders pulled back with visible strain.
The character is shouting loudly with a fierce expression (mouth wide open, intense eyes).
"DAI-NO-JI" ARM SHAPE (big X):
- Both arms spread extremely wide left and right, slightly above shoulder height.
- Arms slightly pulled backward behind the torso’s side line (tight pullback tension).
- Elbows slightly bent (never locked).
KEEP ARMS LATERAL (NO FORWARD REACH):
- Upper arms stay in the body's side plane, not extended toward the camera.
- Hands must NOT be closer to the camera than the shoulders.
- Do NOT thrust the arms forward.
HAND ORIENTATION (palms forward without reaching):
- BOTH palms face DIRECTLY forward toward the camera/viewer.
- FULL palm surfaces clearly visible on BOTH hands (not backs/edges).
- Achieve this by rotating forearms/wrists while keeping arms lateral.
- Fingers naturally spread and slightly curved, tense but not rigid.
ENERGY STATE:
- The aura and ambient energy effects are explosive and continuously erupting,
but the main technique is still NOT fired.
- No coherent beam, no forward projectile, no directed discharge from the palms.
location:
description: >
The background and environment are exactly the same as in Reference Image A,
but it is strongly affected by the aura light and airborne particles.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A,
with intensified VFX layers for aura, particles, and heat distortion.
camera_lighting:
description: >
Straight-on front camera view.
Extremely intense golden illumination from the aura creates bright rim light
and strong highlights on the character and nearby surfaces.
Add secondary cool blue highlights from electric arcs.
Keep character linework readable despite the heavy glow; avoid washing out the palms.
colors:
palette: >
Preserve the original color palette for the character and background.
Aura: bright golden-yellow core with hot white-yellow bursts and amber edges.
Electricity: saturated cyan-blue arcs with white-blue cores.
Maintain high contrast between aura core and surrounding environment.
aura_and_effects: |
Make the character emit a massively powerful golden energy aura from the entire body,
erupting explosively like a continuous energy geyser rather than a calm glow.
Surround the character with a bright, flame-like golden aura that blasts outward,
with turbulent layered waves, tearing plumes, and rapid upward surges.
Add frequent explosive pulses: expanding rings, rippling pressure waves,
and visible heat-haze/air distortion around the silhouette.
Fill the air with dense drifting energy particles and glowing embers that stream upward.
Include dynamic shockwave rings in the air that expand outward from the body,
overlapping and fading as new pulses erupt.
Add blue electric arcs:
thin, jagged cyan-blue lightning filaments that snap around the aura and briefly bridge
between shoulders, forearms, and the aura shell (do not cover the face).
Keep arcs intermittent and energetic, with a bright white-blue core and soft blue glow.
The effect should feel violent, explosive, and constantly surging,
but still NOT a released beam or a directed attack.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background layout.
Compose in 1:1 full-body (include head to feet) with a straight-on front view.
Expression:
- Make the character shout loudly (mouth wide open, intense eyes, fierce expression).
Pose requirements:
- Use a "dai-no-ji" (big X) wide arm spread slightly above shoulder height.
- Keep arms lateral and slightly pulled back; do NOT extend arms toward the camera.
- Hands must NOT be closer to camera than the shoulders.
Palms:
- Enforce BOTH palms facing the camera/front with full palm surfaces clearly visible on BOTH hands.
- Rotate wrists/forearms to achieve palm visibility WITHOUT moving the arms forward.
Effects:
- Replace the calm aura with an explosive, continuously erupting golden aura as described in aura_and_effects.
- Add intermittent cyan-blue electric arcs around the aura (not covering the face).
- Add heat distortion, particle embers, and expanding shockwave rings.
Hard constraints:
- Do NOT render any coherent beam, projectile, or directed energy discharge.
- Do NOT add franchise-specific symbols, signature effects, or named techniques.
references:
description: >
Reference Image A = exact character identity, outfit, art style, camera perspective, and background.
extras:
quality: ultra high detail
rendering: clean anime shading, consistent with Reference Image A
sharpness: crisp linework
effects: high-energy VFX layers, controlled bloom, keep palms readable
motion: implied turbulence via particles, plumes, and distortion (no camera shake)
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer
◆【溜めプロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original energy-charging stance without using any franchise names,
attack names, signature symbols, or recognizable IP-specific terms.
composition:
framing: full body (head to feet)
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Full-body front view with both hands held directly in front of the face.
Hands are prominent with foreshortening, while the full body remains visible.
action:
description: >
The character is in a forward-ready stance (pre-release).
Feet planted in a stable stance; knees slightly bent; torso facing forward.
Hand position:
- BOTH hands are held in front of the face (face-level).
- BOTH hands touch together with NO gap.
- The hands are joined SIDE-BY-SIDE horizontally (left and right), NOT stacked vertically.
- Both wrists are level; both hands are at the exact same height.
Hand orientation and shape:
- BOTH palms face forward toward the viewer.
- The inner edges of the hands touch at the centerline (thumb-side contact),
forming one wide, forward-facing double-palm surface.
- Fingers are bent/curved like gripping an invisible sphere (not straight, not rigid),
while still keeping both hands aligned side-by-side (no one-hand-above-the-other).
- Keep finger joints clearly bent and tense.
Expression: shouting (mouth open, intense eyes, fierce focus).
No beam, no projectile, no directed discharge from the hands.
location:
description: >
The background and environment are exactly the same as in Reference Image A.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A.
camera_lighting:
description: >
Straight-on front camera view.
Use foreshortening so the joined hands read large in front of the face,
but keep the entire body in frame.
Keep the hands and finger shapes crisp and readable.
colors:
palette: >
Preserve the original color palette for the character and background.
aura_and_effects: >
Explosive golden aura blasting from the entire body, flame-like and surging upward/outward,
with drifting particles, heat distortion, and expanding shockwave rings.
Add intermittent cyan-blue electric arcs around the aura.
Keep effects intense but do not obscure the face, hands, or finger shapes.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background.
Use 1:1 full-body framing and a straight-on front view.
Pose change only:
- Place both hands directly in front of the face.
- Make both hands touch together with no gap.
- IMPORTANT: hands must be side-by-side horizontally (left-right), NOT stacked vertically.
- Keep both wrists level and both hands at the same height.
Hands:
- Palms forward; fingers bent/curved like gripping an invisible sphere.
- Do not place one hand above the other.
Expression: shouting (mouth open, intense eyes).
Add explosive golden aura with cyan-blue electric arcs if desired.
Do not render any beam, projectile, or released attack.
Avoid franchise-specific symbols, signature effects, or named techniques.
references:
description: >
Reference Image A = exact character identity, outfit, art style, camera, and background.
Any additional reference image(s) = pose reference only.
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer
◆【発射プロンプト】(全文をコピペ)
subject:
description: >
Same character as Reference Image A.
Preserve facial features, hairstyle, body proportions, outfit, accessories,
art style, and background exactly.
Depict an original large-scale energy attack (no franchise names, no named techniques,
no signature symbols).
composition:
framing: bust-up close-up (face and hands dominant)
angle: straight-on front view (camera centered)
aspect_ratio: "1:1"
focus: >
Tight front-facing composition centered on the joined hands and the face.
The beam fires straight forward, with a bright core at the hand center and
strong radial effects emanating outward.
action:
description: >
Release phase: the character is firing the attack now.
Shouting expression (mouth open, intense eyes, fierce focus).
HAND POSE (critical):
- Both hands are joined together directly in front of the face (face-level), touching with NO gap.
- Hands are SIDE-BY-SIDE horizontally (left-right), NOT stacked vertically.
- Left hand stays on the LEFT side of the image; right hand stays on the RIGHT side of the image.
- A straight VERTICAL seam runs between the hands on the centerline.
- Both wrists are level on the same horizontal line.
- Palms face forward in the firing direction.
- Fingers are bent/curved like gripping an invisible sphere (not straight, not rigid),
with clear joint bends and tension.
BEAM (front-facing):
- A white-hot yellow core erupts from the exact center point where the hands meet.
- A continuous thick yellow beam fires straight forward toward the viewer.
RADIAL EFFECTS (from the hand center):
- Draw a circular, radiating burst at the beam origin: concentric rings, starburst rays,
and spiraling pressure ripples expanding outward from the joined-hand center.
- Add fine radial streaks and particle spray (glowing dust/embers) streaming outward in all directions.
- Keep the radial effects centered precisely on the hand-join point, not offset.
location:
description: >
The background and environment are exactly the same as in Reference Image A,
strongly washed with beam light and atmosphere but still recognizable.
style:
description: >
Identical art style, line work, shading, and rendering approach as Reference Image A.
camera_lighting:
description: >
Extreme yellow-white light at the beam origin.
Strong highlights and rim light on the face and hands.
Controlled bloom so the hands, finger shapes, and facial features remain readable
while the radial burst still feels intense.
colors:
palette: >
Preserve the original palette for the character and background.
Beam: white-hot core, saturated golden-yellow body, softer amber edges.
Radial effects: white-yellow core with golden/amber gradients and bright spark particles.
text:
description: >
No text, letters, symbols, sound effects, speech bubbles, logos, or written elements.
edit_instructions:
description: >
Do not change character design, proportions, clothing, art style, or background.
Use 1:1 straight-on front view, bust-up close-up with face and hands dominant.
Keep the exact joined-hand pose at face level:
side-by-side horizontally, left hand left/right hand right, vertical center seam, wrists level,
fingers curved like gripping an invisible sphere.
Fire a thick yellow beam straight forward from the exact center where the hands meet.
Add strong radial effects (concentric rings + starburst rays + pressure ripples + radial particles)
emanating from that same center point.
No written sound effects. No franchise-specific symbols or named techniques.
extras:
quality: ultra high detail
sharpness: crisp linework
effects: intense glow with controlled bloom; preserve hand/face readability
signature:
content: "Prompt by てんねん@ munou_ac"
position: bottom-left
font_color: white
font_size: small
opacity: 0.9
layering: text_layer December 12, 2025
6RP
まだ、怪我する前を出してくれたのね😅楽しかったかな☺️
IGs yungraia
#bbrightvc
#bright https://t.co/u7iG57r63O December 12, 2025
3RP
2025.12.07
Cosket-コスケット-vol.8
米倉みゆさん(@0630_miyu_)
掲載確認済
OL写真集第二弾「BRIGHT」
脚長OLよねさん登場!!
撮影ありがとうございました😆
#米倉みゆ
#コスケット
#OL https://t.co/KvBoNpAGzy December 12, 2025
3RP
( ゚д゚)ハッ!
今年のBirthdayインライ、ギター弾けないとか…あるのか…?🥲🥲🥲
(歌は歌ってほしい🥹🥹🥹🥹)
#bright
#bbrightvc https://t.co/awslUgupA8 December 12, 2025
2RP
₊⋆꙳
#雪肌精「i Bright.」キャンペーン対象品も
〖𝟏𝟐/𝟏𝟗(金)𝟐𝟑:𝟓𝟗〗までポイント3⃣倍🤍
꙳⋆₊
ぜひこの機会に
#メゾンコーセー オンラインショップで
お得にお買い物を楽しんでくださいね❄️
▼ 対象品はこちら ▼
https://t.co/Ml1Yuxz2Kh https://t.co/c8T5jc8GeE December 12, 2025
2RP
10月Brightnessでは個人的にMVPだったDOLTZ.さん。凄まじすぎたので2連続で呼んでしまいました!テルミン操りながらの空間支配力が圧巻です。野外からWOMBで感じ方もまた違いますし、12/19はWOMBへぜひ。マジでかっこいいです。 https://t.co/kHAL0wmvrr December 12, 2025
1RP
皆様、当店のフォトスポットはご利用頂きましたか?
あっという間にもうクリスマス!
素敵な写真を撮りに、遊びにいらして下さいね🎄
皆様のご来店を、
心よりお待ちしております🎅
#merryandbright2016
#メリーアンドブライト #メリブラ
#犬 #ピットブル #シーズー https://t.co/inOoqO0FOZ December 12, 2025
1RP
「電音部 ベストアルバム -シーズン.2- The Bright」パッケージアートディレクション・デザインをRICOLが担当させていただきました。
弊社伊藤 @yknb_i のトンデモパッケージングアイデアとデザインがそのままの形で実現され、本当に素晴らしいものになりました……ぜひお楽しみください! https://t.co/2hegkmh3vH https://t.co/SJ49nvhcUI December 12, 2025
1RP
Good morning bright❣️
今日も、この笑顔で1日頑張
るよ☺️その後の傷&骨折?ヒビ?は、どうなりましたか?美味しいもの食べて、ゆ〜っくりして下さい😊🙏
Smile bright🥰
#bbrightvc
#bright
@bbrightvc
#HereForBright
cr.owner
419. https://t.co/KMJ6KixGHr December 12, 2025
1RP
中文摘要
本文题为《三权分立(几乎)已死》(The Separation of Powers Is (Almost) Dead),主要观点是美国宪法中由詹姆斯·麦迪逊(James Madison)设计的三权分立制度已濒临失效。作者唐·凯特尔(Don Kettl)认为,国会已丧失其在宪法中规定的限制和塑造行政权的作用。虽然这种转变已持续多年,但特朗普政府巩固并加速了这一趋势。
作者指出,行政权扩张体现在以下几个方面:
1. 行政命令泛滥: 特朗普政府发出了数量空前的行政命令,将其作为立法的核心策略。
2. 架空“钱袋子”权力: 特朗普将国会拨款视为“仅仅是建议”。他在任期内不到一年的时间里,就占了过去 50 年所有撤销拨款(rescissions)的 40%,并且非法截留(impounding)了超过 4000 亿美元的资金。
3. 削弱政府职能: 政府通过撤销行政支持来变相取消机构的职能,例如通过解雇人员来削弱美国国际开发署(USAID)的对外援助功能。此外,政府还计划拆分教育部(Department of Education)的多个办公室,将其职能分派给不同的机构,以削弱国会的监督能力。
4. 最高法院的支持: 最高法院的裁决,如 Loper Bright Enterprises v. Raimondo,被视为推翻了此前关于尊重行政部门专家释法的先例,这进一步削弱了国会。法庭似乎还有意推翻 Humphrey’s Executor 案的 90 年先例,从而允许总统解雇独立监管委员会的负责人,大幅削弱国会定义行政机构角色和权力的能力。如果总统能够随意解雇行政部门员工,那么国会根据 1883 年《彭德尔顿法》(Pendleton Act)建立的功绩制(merit system)将荡然无存。
作者总结道,开国者们本以为一个强大的国会将是制衡总统越权的最终保障,但他们猜错了。由于国会“冷静审慎”的特性(根据《联邦党人文集 63 篇》的描述)使其行动迟缓,无法跟上特朗普政府“用污秽淹没整个领域”(flood the zone with s***)的速度。因此,特朗普的速度和技巧,加上国会的迟钝,几乎扼杀了三权分立。
作者简介
本文作者是 Donald F. Kettl。
他是:
• 马里兰大学公共政策学院(University of Maryland School of Public Policy)的荣休教授(Professor Emeritus)和前任院长(Former Dean)。
• 他与 William D. Eggers 合著了 Bridgebuilders: How Government Can Transcend Boundaries to Solve Big Problems 一书。
写作背景
• 发表时间: 本文于 2025 年 12 月 16 日 发表。
• 所属项目: 本文是 American Purpose 杂志与 Persuasion 合作开展的持续项目的一部分。
• 项目主题与目的: 该系列项目的主题是**“‘深层政府’及其不满”(“The ‘Deep State’ and Its Discontents”)。该系列旨在分析现代行政国家,并批判政治右翼旨在瓦解它的激进企图** December 12, 2025
1RP
オッス!オラぶらいとうぃん!
、、、🤭
明日行くイベント用に
久しぶりにぬい服作った〜😁
ワンオペで息も絶え絶えな毎日だけど
ぬいちゃん可愛い☺️💞
#タイ沼ぬい部
#BrightWin
#ไบร์ทวิน https://t.co/hzJEmlKOsC December 12, 2025
1RP
12月18日 新宿Zirco Tokyo
“vijon 店長ポール生誕祭”
荒牧リョウ「Automatical」
リョウさんのジルコトーキョー珍しくどうしてもライブが観たいから早退して参加した初箱だった様だったセトリはBright Sideなのか?Dark Sideなのかも気になったが1曲目がAutomaticalなのでDark Sideでした https://t.co/VKFCNnwRb7 https://t.co/QIYZR8TMkV December 12, 2025
1RP
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